Isotopolis is an exploratory game about the process of discovering rare isotopes. In the game, players accelerate particles and assemble new isotopes in the effort to complete the table of nuclides in a process inspired by what goes on a the nanoscopic level within a cyclotron. The goal of the game is to build knowledge related to nuclear science, provide understanding about the NSCL and its mission, and promote interest in STEM subjects.
The game was developed in the Games for Entertainment and Learning (GEL) Lab at Michigan State University in conjunction with the National Superconducting Cyclotron Laboratory at Michigan State University.
I worked on Isotopolis during the time I was part of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. I was responsible for programming and designing the Assembly phase of the game and part of the Collision phase. I also created the in-game achievement system and some transitions between phases.